
Would you be more at risk mountain biking over deserted moorland than cycling to work through a crowded city? There are no prizes for the correct answer since this is obvious. For many sailors it’s the contemplation of all that vastness that’s the intimidating factor. Of course, you should have a fair degree of sailing competency, and your boat must be capable of making such a voyage, but that should come as no surprise. The rules below are some of the exact directions that came in the original packaging.Despite its undeniably epic dimension, Andrew Simpson thinks the actual crossing isn’t as demanding as one might imagine - just head south till the butter melts! Please keep in mind that the official Battleship rules and instructions could be different depending on the game version you have. Keeping track of where you think your hits are can be a bit tricky and might be advisable to have a piece of paper near by. They do not announce on which ship the hit was made or where it was hit. This rules change, however, when a ship has been sunken by eliminating one shot in your turn for every ship you sink.Īdvanced Salvo Rules: After all shots have been fired, the opponent only announces the number of hits that were made. Once all five shots have been fired, the opponent then announces where and on what ships the hits were made (if any). Salvo Rules: Most Battleship rules apply but with few variations: Each player calls out five shots at a time. One popular version of Battleship is called Salvo. It is considered cheating and against the Battleship rules to be dishonest on the location of your ships.ĭifferent Battleship rules and instructions are available or can be made before player. The Battleship rules on successfully sinking a ship are as follows: Carrier - 5 hits, Battleship - 4 hits, Cruiser - 3 hits, Submarine - 3 hits, Destroyer - 2 hits. Once all holes on a ship have been filled with red pegs, your ship has sunk and must be removed from the ocean. This will help you keep track of your hits and misses in your hunt to find their ships. If calling a shot (or trying to hit your opponent's ships), mark a red peg (if a hit was made) or a white peg (a miss) on your target grid located on the lid or the vertical divider between you and your opponent. The instructions state that once a shot is called, the opponent must immediately call out “hit” or “miss.” If one of your ships gets hit, place a red peg over the hole location on your ships that was called out.

To “hit” one of your opponent's ships, you must call out a letter and a number of where you think one of their ships is located. Game Play: The basic Battleship rules and instructions for playing the game are each player calls out one shot (or coordinate) each turn in attempt to hit one of their opponent's ships. Changing the position of your ships during the game is also against the rules. Once all ships have been placed and each player announces that they are ready, the game of Battleship begins. It is against the rules to place any ship diagonally on your ocean. All holes on the ships must align over the holes of the ocean board.

Each ship has two anchoring pegs that must be pushed through the holes on the ocean grid. The Battleship rules state that each player should hide all five ships secretly somewhere on their ocean. You should not be able to see your opponent's hidden fleet.

Perparation: The easiest way to set up the game of Battleship is to sit facing your opponent with each target/ocean field facing away from each other.
